Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bUVMy-EerrD-hP4sW-FOVLK-O9tvE | 19/11/5 | 104.4 | 1.66 | 2026-07-01 15:17:25 · 27m 27s | |
| CSGO-jzwyj-eHdPZ-n9E8Y-aBFoJ-ZSLTK | 19/10/7 | 129.5 | 1.77 | 2026-07-01 14:46:30 · 28m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.