Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vfGCd-DQ9JD-qfQn2-MOcbk-iXc3K | 21/16/7 | 104.5 | 1.37 | 2026-06-30 20:33:54 · 43m 31s | |
| CSGO-wW7DJ-PYKhk-Nr6YV-oCsFT-TvDBM | 18/17/7 | 77.6 | 1.26 | 2026-06-30 19:48:56 · 39m 31s | |
| CSGO-tRUNr-pE758-esQDJ-SXpdq-PNv5G | 12/14/5 | 64.9 | 0.92 | 2026-06-30 19:05:00 · 35m 32s | |
| CSGO-bdWbB-E5b3w-pnhpt-pWqvE-4Sm6J | 16/14/5 | 73.1 | 1.15 | 2026-06-23 18:57:58 · 29m 45s | |
| CSGO-wAQUr-RNnCU-5EonP-txJwc-84fGH | 26/14/6 | 94.9 | 1.65 | 2026-06-23 18:10:50 · 37m 27s | |
| CSGO-J5zoc-EVEhz-C6J7L-MMRHH-NcHLH | 14/8/1 | 103.6 | 1.46 | 2026-06-23 17:43:28 · 11m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.