Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ao3ii-VCfFu-U8TKk-4Pb9U-C7xsP | 15/15/4 | 64.7 | 1.05 | 2026-06-17 21:24:55 · 34m 47s | |
| CSGO-RsLDk-ehLdK-jWNxF-rBbKR-xRwLA | 15/21/8 | 61.0 | 0.85 | 2026-06-17 20:34:14 · 46m 44s | |
| CSGO-um9LZ-8ojYq-Zf5Go-bfrJm-3sakF | 25/15/5 | 111.1 | 1.63 | 2026-06-17 19:48:50 · 38m 51s | |
| CSGO-mXOHF-S9Ktp-JbPXS-N8xOd-wjNYE | 16/15/6 | 70.0 | 1.16 | 2026-06-17 19:05:47 · 39m 27s | |
| CSGO-YYkjV-VVseO-74Mrj-PbM8B-bp8eD | 18/15/2 | 91.2 | 1.31 | 2026-06-17 18:28:15 · 34m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.