Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZhNbj-ADVA8-Apsuf-dCHuN-AoaAB | 12/14/3 | 84.5 | 0.94 | 2026-06-26 22:33:51 · 24m 55s | |
| CSGO-RNMaC-phqXk-mqPqc-jzmEd-hFhCG | 14/14/2 | 52.5 | 0.88 | 2026-06-17 19:43:05 · 36m 42s | |
| CSGO-MJFuh-Ri69z-omcF8-5AeFJ-6xUWJ | 9/19/6 | 66.7 | 0.66 | 2026-06-14 20:36:29 · 35m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.