Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UTC8F-qbJMG-D5nO5-wLWj2-mVt8O | 18/15/6 | 112.9 | 1.29 | 2026-07-01 20:33:05 · 34m 39s | |
| CSGO-nSYxn-4tK9j-W4LSM-UzPhE-cxnkP | 7/17/2 | 37.5 | 0.47 | 2026-06-28 20:08:32 · 29m 54s | |
| CSGO-jpqAy-PSFu5-wvJch-tzKkj-dYmQD | 15/12/2 | 72.2 | 1.16 | 2026-06-28 19:38:25 · 26m 2s | |
| CSGO-H4Fdo-nJtnn-Def3k-OcBQs-FsFiJ | 3/5/0 | 42.6 | 0.55 | 2026-06-28 19:21:31 · 12m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.