Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xVQN9-kcyiW-SZzzL-CKjER-47D7K | 5/19/2 | 37.1 | 0.27 | 2026-07-02 19:30:03 · 31m 35s | |
| CSGO-wrRJS-7iRAm-2E8G6-PGVzJ-SojoE | 11/15/2 | 68.7 | 0.81 | 2026-07-02 18:57:23 · 29m 3s | |
| CSGO-RJtCX-XOnK3-boytA-Kndut-jWX9G | 8/20/3 | 41.4 | 0.34 | 2026-06-27 20:32:42 · 34m 11s | |
| CSGO-xxb4F-CevcU-Qpfh5-cY5UM-tJpxA | 12/20/6 | 52.5 | 0.76 | 2026-06-27 19:40:47 · 44m 17s | |
| CSGO-XiAbd-hnwwq-BbJ7b-Qb6xX-XZrKG | 7/14/3 | 53.5 | 0.62 | 2026-06-27 19:11:22 · 22m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.