Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jso93-jJVN5-wMMwa-beTWj-p4XbD | 7/10/3 | 62.3 | 0.85 | 2026-07-05 17:33:22 · 10m 35s | |
| CSGO-tnXYS-bEOAy-Ayfzb-P7Yjp-AhnEM | 6/10/2 | 49.4 | 0.66 | 2026-07-05 17:21:20 · 10m 33s | |
| CSGO-eZbKn-bM4Qi-XTLBM-ech2G-hxfvN | 10/18/6 | 51.4 | 0.76 | 2026-06-26 21:11:37 · 41m 35s | |
| CSGO-pTALb-qT3Do-icmL6-tRMTb-RtTGQ | 10/6/4 | 88.1 | 1.23 | 2026-06-26 20:09:16 · 9m 53s | |
| CSGO-cxhMY-jwpKk-9xtGn-YCL7s-wWOpP | 5/11/2 | 66.8 | 0.59 | 2026-06-26 19:51:19 · 9m 17s | |
| CSGO-R6No3-iBv6n-TveMR-oo53c-Z6ZkF | 9/8/3 | 62.3 | 0.96 | 2026-06-26 19:22:39 · 12m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.