76561197960281432
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-14.5%Peak single-match outcome anomaly 26.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
60% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
3.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H4Wdj-EGWh4-UGFP6-PhAqw-zWq7C | 18/12/13 | 127.1 | 1.63 | 2026-07-02 18:08:17 · 36m 16s | |
| CSGO-RYFAJ-Zu5iW-s7hy9-8tPSZ-NP7rN | 9/16/4 | 53.4 | 0.58 | 2026-06-29 19:23:20 · 29m 59s | |
| CSGO-9QCOb-Nq5vV-Bs3nw-WoVzp-WhUzE | 18/12/9 | 97.5 | 1.53 | 2026-06-28 19:40:52 · 35m 58s | |
| CSGO-85UOj-fdBq8-nhJxf-v8MKA-id5yD | 18/12/3 | 104.9 | 1.53 | 2026-06-27 22:41:52 · 25m 0s | |
| CSGO-X9oh9-sOqOh-si35U-Rafuk-LXpRP | 20/14/5 | 72.7 | 1.28 | 2026-06-27 19:34:32 · 43m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.