Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9WbO9-bsmBu-5QQxx-FtPOT-rvMpP | 16/16/2 | 57.7 | 0.96 | 2026-07-04 22:57:49 · 35m 20s | |
| CSGO-p6axS-PSh2z-M4EBx-VCpoq-EE5qB | 1/6/3 | 37.5 | 0.48 | 2026-07-03 20:55:53 · 14m 55s | |
| CSGO-Vazr7-ra6Ck-M8EG6-M39nx-VCZQM | 10/17/5 | 51.1 | 0.67 | 2026-06-30 19:58:45 · 30m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.