Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j4dOw-VnWqu-VtAmR-9FnP4-wAw5G | 20/18/4 | 65.5 | 1.15 | 2026-06-26 20:00:40 · 52m 40s | |
| CSGO-rdNLO-9FLrT-7S3iu-dYfJJ-z8kHB | 17/19/7 | 86.9 | 1.18 | 2026-06-22 22:51:30 · 40m 22s | |
| CSGO-fwOdd-MwxBa-si66J-vfLtq-EX6ZJ | 19/9/5 | 108.1 | 1.80 | 2026-06-19 18:34:52 · 24m 27s | |
| CSGO-CVdNY-5U7YP-3znfD-Fn5zZ-R7pxA | 17/12/6 | 100.8 | 1.38 | 2026-06-17 18:30:49 · 29m 30s | |
| CSGO-5imBv-BnQGD-sp8Ne-7BBKU-M7pxA | 15/19/6 | 69.3 | 0.94 | 2026-06-17 17:50:22 · 36m 4s | |
| CSGO-UYG7V-uKDMR-bVDpG-uDrbK-p8SKF | 5/10/2 | 53.9 | 0.57 | 2026-06-15 17:48:44 · 9m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.