Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GJdO2-Lpb27-pMGuJ-XMGhR-vmdBN | 17/14/5 | 89.1 | 1.22 | 2026-07-02 14:07:35 · 37m 46s | |
| CSGO-GOkio-WWfAC-YOUYn-vMe8B-5yZQM | 12/16/3 | 72.6 | 0.92 | 2026-07-02 13:28:35 · 35m 51s | |
| CSGO-YnhnS-9KvPd-X6AiZ-ErRAW-XvmHB | 16/14/3 | 115.7 | 1.44 | 2026-07-02 12:07:22 · 25m 37s | |
| CSGO-nRFWc-dAiAO-Diduk-sVdn3-seYfE | 21/17/7 | 101.4 | 1.35 | 2026-07-02 10:11:46 · 39m 15s | |
| CSGO-JYNJr-Phm3C-4HCof-JPQOV-EaoYF | 21/9/2 | 91.2 | 1.67 | 2026-06-29 13:26:14 · 26m 47s | |
| CSGO-2ZVWm-pJA7O-87Gkf-FUWMZ-QFJPJ | 15/16/7 | 85.4 | 1.10 | 2026-06-23 09:36:20 · 34m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.