Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FtFfr-q5N3f-3xS4P-zHA4n-uE26A | 15/15/3 | 87.1 | 1.08 | 2026-07-05 19:34:37 · 23m 47s | |
| CSGO-7GOet-3ZcdZ-NMYNU-hw3bH-CcyMM | 17/18/10 | 100.6 | 1.20 | 2026-06-24 20:26:20 · 31m 56s | |
| CSGO-5pYkT-HmHGy-sztc6-ySx42-LMXDJ | 15/12/6 | 91.1 | 1.44 | 2026-06-23 21:18:53 · 27m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.