Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LfxHv-uceuK-Ch5b3-D8VBP-qHBxH | 10/6/2 | 60.9 | 1.25 | 2026-07-03 07:14:03 · 25m 8s | |
| CSGO-NPrHd-NZrCS-9ocO2-cFjiO-THTCP | 15/14/5 | 67.2 | 1.15 | 2026-07-03 06:29:47 · 30m 18s | |
| CSGO-e2UrW-bzpBW-Yb8op-d6EwV-rPdKP | 10/13/5 | 56.4 | 0.97 | 2026-07-03 06:01:00 · 25m 43s | |
| CSGO-QJcL6-aUKBJ-RwNXe-pHGVi-OO2xK | 22/14/8 | 102.3 | 1.58 | 2026-07-01 01:28:08 · 32m 5s | |
| CSGO-ncd5k-o3u9E-ZYQHy-VG6QT-uQJLH | 18/22/8 | 78.5 | 1.03 | 2026-06-30 00:31:00 · 45m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.