Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rW3AK-a57hV-vK4vN-i4vcZ-UjenL | 13/17/3 | 72.0 | 0.84 | 2026-07-07 04:02:24 · 31m 44s | |
| CSGO-ZsXWM-6aDh5-8TWBm-tSm7A-n9ROG | 16/15/1 | 59.8 | 0.99 | 2026-07-06 15:59:26 · 33m 29s | |
| CSGO-OO3QR-YT2ER-qC9Db-EUnTB-opWTB | 16/19/4 | 78.4 | 1.03 | 2026-07-01 00:40:37 · 39m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.