Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MAYno-5x4da-FKAFU-66DGJ-YSEdH | 12/14/4 | 63.3 | 0.93 | 2026-07-03 06:56:22 · 26m 56s | |
| CSGO-GwkDG-JeSf8-8xD8v-frfRO-mvMpP | 25/17/10 | 91.2 | 1.43 | 2026-07-03 06:05:18 · 42m 43s | |
| CSGO-DLP27-rpoHP-XUzMH-WwQ3B-n9ROG | 17/14/6 | 92.3 | 1.38 | 2026-07-03 05:33:36 · 28m 55s | |
| CSGO-v9oij-M9Gww-XT6DH-WzaO3-vLJjC | 14/4/4 | 110.6 | 1.89 | 2026-07-03 05:07:54 · 17m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.