Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cNoDv-SJCzv-c3uO2-mTkV4-Cq5uC | 14/9/8 | 101.6 | 1.56 | 2026-07-06 23:38:36 · 24m 50s | |
| CSGO-kNtZs-r8NXe-CovNR-6HthZ-UjenL | 16/16/9 | 91.6 | 1.22 | 2026-07-06 22:55:28 · 41m 19s | |
| CSGO-7q7KO-xMonc-XVyeY-B9NWD-Gd5FP | 20/15/6 | 86.2 | 1.21 | 2026-07-06 18:13:45 · 46m 13s | |
| CSGO-hewVO-ZfTTk-dGkAO-Vz8K3-xLqRP | 21/17/9 | 92.6 | 1.38 | 2026-07-06 16:31:59 · 42m 46s | |
| CSGO-DYvUT-FHd7u-FG4pE-GMfV3-VMqBE | 21/16/8 | 97.1 | 1.42 | 2026-07-06 15:44:05 · 44m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.