76561199855518939
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
The player has a Valve ban and a Leetify ban, which are strong indicators of cheating. However, our own demo analysis is limited to only one match, capping our confidence at low despite the extreme performance metrics and hard-snap rate.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-22 21:36:21
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-6%The player has a Valve ban and a Leetify ban, which are strong indicators of cheating. However, our own demo analysis is limited to only one match, capping our confidence at low despite the extreme performance metrics and hard-snap rate.
Account Signals
-23%Account is 1+ years old
Under 100h in CS2
Under 200h across the whole Steam library
3 or fewer games owned - typical of a fresh/bought account
5+ friends
round(level / 10), capped at +3
Fewer than 3 badges
Inventory is private - can't verify
Ban History
-50%Base penalty -25%, full weight (ban < 1 year old)
Leetify itself reports ban(s) on this account
Our Own Match Data
-87.4%Valve banned this account on ~2026-06-19 - AFTER a match we parsed (2026-06-11 20:07:10). The ban falls inside our observation window, not some years-old record from another game.
Peak single-match outcome anomaly 100/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 1 of this player's matches analyzed so far, so this is provisional.
25% of measured kills were hard snaps — the crosshair closed a 25°+ gap onto the target within ~78ms of the shot and landed within 2°, at 15m+ range. Legit players effectively never do this repeatedly; the penalty scales with the rate.
No matches recorded for this player yet.
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.