76561198899157036
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 2 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
The player received a Valve ban shortly after the analyzed matches, which is a very strong indicator. However, our demo analysis is limited to only 2 matches, capping our confidence at low despite the ban.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-24 02:49:23
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-6%The player received a Valve ban shortly after the analyzed matches, which is a very strong indicator. However, our demo analysis is limited to only 2 matches, capping our confidence at low despite the ban.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Ban History
-25%Base penalty -25%, full weight (ban < 1 year old)
Our Own Match Data
-64.2%Valve banned this account on ~2026-07-22 - AFTER a match we parsed (2026-06-22 09:10:30). The ban falls inside our observation window, not some years-old record from another game.
5% of kills through walls across 2 analyzed matches (penalty scales above 4%)
10% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-27Gwt-c4CEW-ouy8R-CXdcc-25TCP | 15/16/6 | 100.1 | 1.15 | 2026-06-22 13:51:13 | |
| CSGO-nuhUE-vaFqx-HZJJV-9cPWz-ozioE | 5/12/6 | 34.3 | 0.38 | 2026-06-22 09:10:30 · 44m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.