76561198077766162
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
The player has a confirmed ban from Leetify and a game ban, which are strong indicators. However, our demo analysis is limited to only 1 match, capping our confidence at low. The 15% hard-snap rate on kills is also a significant red flag, even with limited demo data.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-20 10:13:19
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-6%The player has a confirmed ban from Leetify and a game ban, which are strong indicators. However, our demo analysis is limited to only 1 match, capping our confidence at low. The 15% hard-snap rate on kills is also a significant red flag, even with limited demo data.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Ban History
-50%Base penalty -25%, full weight (ban < 1 year old)
Leetify itself reports ban(s) on this account
Our Own Match Data
-69.4%Valve banned this account on ~2026-06-22 - AFTER a match we parsed (2026-06-18 19:47:02). The ban falls inside our observation window, not some years-old record from another game.
Peak single-match outcome anomaly 100/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 1 of this player's matches analyzed so far, so this is provisional.
No matches recorded for this player yet.
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.