Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 3 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
The player has an extremely high K/D of 5.06 and a very high wallbang kill percentage of 20.4% across only 3 analyzed matches. This performance is statistically anomalous, especially given the low CS2 hours and lack of rank presence, but confidence is low due to the limited number of matches analyzed.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-23 20:17:44
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-2%The player has an extremely high K/D of 5.06 and a very high wallbang kill percentage of 20.4% across only 3 analyzed matches. This performance is statistically anomalous, especially given the low CS2 hours and lack of rank presence, but confidence is low due to the limited number of matches analyzed.
Account Signals
-10%Account is 1+ years old
Under 100h in CS2
2000h+ across the whole Steam library
10+ games owned - real library
Zero friends - unusual for a real account
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-14%Leetify aim rating 99.999219280402/100 (elite) but Premier is unranked and no FACEIT account - demonstrated mechanical skill doesn't match rank history, a classic smurf/fresh-account pattern
Our Own Match Data
-37.6%Peak single-match outcome anomaly 67.7/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 3 of this player's matches analyzed so far, so this is provisional.
Avg K/D 5.06 across 3 of our matches (penalty scales above 1.4)
20.4% of kills through walls across 3 analyzed matches (penalty scales above 4%)
2.1% of measured kills were hard snaps — the crosshair closed a 25°+ gap onto the target within ~78ms of the shot and landed within 2°, at 15m+ range. Legit players effectively never do this repeatedly; the penalty scales with the rate.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VVHec-f2Oku-eV8yW-tfEYU-X7YpG | 28/6/3 | 163.5 | 2.51 | 2026-07-01 17:59:03 · 21m 35s | |
| CSGO-6mKVp-dVJ3k-CGNWQ-kHSou-n2ohH | 14/2/1 | 157.8 | 2.19 | 2026-06-29 18:39:54 · 10m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.