CS2 Match Intelligence

Every kill, measured.
Every player, accountable.

We download and parse the actual demo of every match – per-tick view angles, movement, spray paths and utility flight. On top of that: a transparent trust rating for every player, hard-snap detection from real crosshair data, and leaderboards no other tracker can compute.

  • Suspicion analysis from real view-angle data – not guesswork
  • Trust score with a full, factor-by-factor public breakdown
  • Every grenade on the radar – plus the thrower's own lineup view
  • TeamDocks Rating: our own skill index across every parsed demo
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Live from the network

2,074 analyzed in 24h

Matches analyzed per day, last 14 days.

14.07.27.07. · 1930 matches
Just analyzed
Lowest trust right now
KAY
0
Moses #BLM #LGBT #REFUGEE WELCOM
0
LEB GEAGEA
0
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Players in network
0
Matches analyzed
0
Banned after analysis
0
Avg Trust Score
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What we measure

Everything below comes from parsing the real demo file – per tick, per shot, per grenade. Not scraped summaries.

Hard-Snap Detection

View-angle data 78ms before every kill. Closing 25°+ onto a sub-2° shot is not human crosshair placement - and we can see it.

Transparent Trust Score

Steam signals, ban history, network associations, our own demo evidence - every factor listed with its exact point effect. No black box.

Utility Review

11,273,010 grenades tracked. Every throw on the map radar plus a first-person lineup snapshot from the thrower's exact position.

Kill-Level Forensics

5,443,454 kills with wallbang, smoke, distance, stance and time-to-damage - the base data for every suspicion signal.

TeamDocks Rating

Our own 0-100 skill index: impact, ADR, KAST, spray control, counter-strafing and flash quality, weighted and fully broken down.

Leaderboards & Insights

Percentile ranks, consistency, nemesis/prey records and weapon mastery across every player in the network.

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Utility · Best Practice

The lineups that actually work – ranked.

Every grenade in the network is clustered by where it lands, then ranked by real success rate. You get the throws people actually hit – not a wiki of screenshots.

  • 11,273,010 grenades tracked across every parsed demo
  • Pixel-accurate landing spots on the official map radar
  • Thrower view: a lineup screenshot from the exact origin
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Personal Lab

Your spray, over the real recoil.

We trace the path your crosshair takes through every spray in your demos and lay it over the network's measured recoil reference. Orange lining up on blue is clean compensation – drift is exactly where you lose the duel.

  • Per-shot deviation vs an empirical, network-wide pattern
  • Movement, stance and counter-strafe at the moment of the kill
  • Death geometry: which angles you keep dying from
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Recoil reference Your avg. pattern Individual sprays

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