CS2 Match Intelligence
We download and parse the actual demo of every match – per-tick view angles, movement, spray paths and utility flight. On top of that: a transparent trust rating for every player, hard-snap detection from real crosshair data, and leaderboards no other tracker can compute.
Free. Steam OpenID only – we never see your password.
Matches analyzed per day, last 14 days.
Everything below comes from parsing the real demo file – per tick, per shot, per grenade. Not scraped summaries.
View-angle data 78ms before every kill. Closing 25°+ onto a sub-2° shot is not human crosshair placement - and we can see it.
Steam signals, ban history, network associations, our own demo evidence - every factor listed with its exact point effect. No black box.
11,273,010 grenades tracked. Every throw on the map radar plus a first-person lineup snapshot from the thrower's exact position.
5,443,454 kills with wallbang, smoke, distance, stance and time-to-damage - the base data for every suspicion signal.
Our own 0-100 skill index: impact, ADR, KAST, spray control, counter-strafing and flash quality, weighted and fully broken down.
Percentile ranks, consistency, nemesis/prey records and weapon mastery across every player in the network.
Utility · Best Practice
Every grenade in the network is clustered by where it lands, then ranked by real success rate. You get the throws people actually hit – not a wiki of screenshots.
Personal Lab
We trace the path your crosshair takes through every spray in your demos and lay it over the network's measured recoil reference. Orange lining up on blue is clean compensation – drift is exactly where you lose the duel.
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